Multimode Cocoa Serial

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  1. Multimode Cocoa Serials
  2. Multimode Cocoa Serial Killer
  • Jan 23, 2018.
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Multimode Cocoa Serials

Look up Cocoa or cocoa in Wiktionary, the free dictionary.

Cocoa may refer to:

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Chocolate[edit]

  • Theobroma cacao, the cocoa tree
  • Cocoa bean, seed of Theobroma cacao
  • Chocolate liquor, or cocoa liquor, pure, liquid chocolate extracted from the cocoa bean, including both cocoa butter and cocoa solids
  • Cocoa butter, a pale yellow, edible fat extracted from the cocoa bean
  • Cocoa solids or cocoa powder
  • Hot chocolate, also called hot cocoa
  • Cocoa Mountain, a gourmet chocolate enterprise in Durness in the North West Highlands of Scotland
  • Cocoa Processing Company, a Ghanaian company

Computing[edit]

  • Cocoa (API), an API and programming environment for iOS and macOS
  • CoCoA, a computer algebra system
  • COCOA (digital humanities), an early FORTRAN program for generating concordances and word counts from natural language texts
  • Stagecast Creator, formerly Cocoa, a language developed by Apple to teach programming to children

Other uses[edit]

  • Cocoa, Florida, a town in the US
  • Cocoa Beach, Florida, a neighboring town
  • Cocoa brown, a version of the color chocolate
  • Cocoa (Is the Order a Rabbit?), a character in the manga series Is the Order a Rabbit?

See also[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cocoa&oldid=975190230'

Elements lets you create applications for the Apple platform – macOS, iOS, iPadOS, tvOS and watchOS – using the Cocoa frameworks and the Objective-C runtime as well as native Island APIs.

  • macOS – Intel and Apple Silicon
  • Mac Catalyst — build iOS and iPadOS apps so they can run on macOS.

Elements ships with a wide range of templates to help you get started with your projects for all of Apple's operating systems. You can Debug your applications locally on your Mac, on device, or remotely (when developing on Windows in Water or Visual Stuidio).

See below for links to help you get set up for Cocoa development.

Toffee vs. Island

Cocoa

The Elements compiler has two compiler back-ends that support building Cocoa projects.

  • The Toffee compiler is the current default back-end for Cocoa projects, and it directly and exclusively targets the Objective-C runtime that is the back-bone of Apple's platforms. Binaries compiled with Toffee will be virtually indistinguishable from those created with Apple's Clang compiler for Objective-C.

  • The Island/Darwin back-end is allows you to mix Objective-C code with Elements' own object model (shared between all the Island-backed platforms) as well as (in the near future) the new Swift object model.

You can read more about the two back-ends, and which one is the right choice for you, in the Toffee vs. Island/Darwin topic. If in doubt, use the default Toffee backend.

Supported SDK Versions

Elements for Cocoa is designed to be able to work with any version of Apple's SDKs. The product ships with support for the SDKs that are officially released at the time an Elements release RTMs, but pending any drastic and unexpected changes to the tool chain for Apple's SDKs, you can import newer or beta SDKs using the FXGen tool that is included in the product, even if we have not gotten around to supporting them officially yet.

We usually do try to support new SDK versions, including Betas, within days, and when we do, Elements will download them for you automatically, even without you having to install a new version. You can also manually download SDKs here.

You can also download older SDK versions that shipped with the product, from the URL above, in case you need to work directly with older Xcode versions. However, we generally do recommend using the latest shipping version of the SDKs, and leverage Deployment Targets in order to keep your apps running on older OS versions.

Getting Set Up

In addition to Elements itself, you also need a Mac with Xcode installed. Please follow the links below top learn how to get set up, if you'r enot familiar with the Apple tool chain:

Additional Topics

  • Working with XIBs and Storyboards for UI Design
  • Automatic Reference Counting (ARC) and ARC vs GC
  • Debugging Cocoa Projects

External Resources

These external links point to great resources on Cocoa development (not specific to, but applicable to Elements) across the web:

  • Friday Q&A by Mike Ash

Compiler Back-ends

Multimode

The Elements compiler has two compiler back-ends that support building Cocoa projects.

  • The Toffee compiler is the current default back-end for Cocoa projects, and it directly and exclusively targets the Objective-C runtime that is the back-bone of Apple's platforms. Binaries compiled with Toffee will be virtually indistinguishable from those created with Apple's Clang compiler for Objective-C.

  • The Island/Darwin back-end is allows you to mix Objective-C code with Elements' own object model (shared between all the Island-backed platforms) as well as (in the near future) the new Swift object model.

You can read more about the two back-ends, and which one is the right choice for you, in the Toffee vs. Island/Darwin topic. If in doubt, use the default Toffee backend.

Supported SDK Versions

Elements for Cocoa is designed to be able to work with any version of Apple's SDKs. The product ships with support for the SDKs that are officially released at the time an Elements release RTMs, but pending any drastic and unexpected changes to the tool chain for Apple's SDKs, you can import newer or beta SDKs using the FXGen tool that is included in the product, even if we have not gotten around to supporting them officially yet.

We usually do try to support new SDK versions, including Betas, within days, and when we do, Elements will download them for you automatically, even without you having to install a new version. You can also manually download SDKs here.

You can also download older SDK versions that shipped with the product, from the URL above, in case you need to work directly with older Xcode versions. However, we generally do recommend using the latest shipping version of the SDKs, and leverage Deployment Targets in order to keep your apps running on older OS versions.

Getting Set Up

In addition to Elements itself, you also need a Mac with Xcode installed. Please follow the links below top learn how to get set up, if you'r enot familiar with the Apple tool chain:

Additional Topics

  • Working with XIBs and Storyboards for UI Design
  • Automatic Reference Counting (ARC) and ARC vs GC
  • Debugging Cocoa Projects

External Resources

These external links point to great resources on Cocoa development (not specific to, but applicable to Elements) across the web:

  • Friday Q&A by Mike Ash

Compiler Back-ends

Multimode Cocoa Serial Killer

  • Toffee — current default back-end
  • Island/Darwin




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